<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta
      name="viewport"
      content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
    />
    <meta http-equiv="X-UA-Compatible" content="ie=edge" />
    <title>Texture on a Plane</title>
    <link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
    <script src="/js/examples.js?ver=1.1.1"></script>
    <script src="/lib/enable3d/enable3d.framework.0.22.0.min.js"></script>
  </head>

  <body>
    <script>
      const { Project, Scene3D, PhysicsLoader, THREE } = ENABLE3D

      class MainScene extends Scene3D {
        preload() {
          this.load.preload('grass', '/assets/img/grass.jpg')
        }

        async create() {
          this.warpSpeed()

          this.physics.debug.enable()

          const texture = await this.load.texture('grass')
          texture.wrapS = THREE.RepeatWrapping
          texture.wrapT = THREE.RepeatWrapping
          texture.repeat.set(2, 2)

          const geometry = new THREE.PlaneGeometry(5, 5, 1, 1)
          const material = new THREE.MeshLambertMaterial({ map: texture })
          const plane = new THREE.Mesh(geometry, material)

          plane.material.side = THREE.DoubleSide
          plane.receiveShadow = true
          plane.castShadow = true
          plane.position.set(0, 10, 0)
          plane.rotation.z = Math.PI / 8
          plane.rotation.y = Math.PI / 8

          this.add.existing(plane)
          this.physics.add.existing(plane, { shape: 'convexMesh' }) // see https://github.com/enable3d/enable3d/issues/75
        }
      }

      PhysicsLoader('/lib/ammo/kripken', () => new Project({ scenes: [MainScene], antialias: false }))
    </script>
  </body>
</html>
